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Cosmic Horror Awaits Aboard a Perilous Oil Rig

Christmas, 1975: an oil rig off the east coast of Scotland. Inside over breakfast, the chatter of possible strikes and crew members wolfing down baked beans, fried eggs and mugs of tea. Outside, the briny tang of windswept sea air, the North Sea swirling tempestuously below.

The teetering rig of the first-person horror game Still Wakes the Deep, which releases on Tuesday for the PC, PlayStation 5 and the Xbox Series X|S, is another delightfully offbeat and beautifully realized locale from The Chinese Room, a British studio.

Dear Esther, released in 2012, saw players exploring a moonlit Hebridean island, tromping through purple heather. Three years later, Everybody’s Gone to the Rapture whisked them off to a quaint fictional village in the west of England, zigzagging through arable fields and well-ordered front gardens.

“It’s rare, still, for video games to venture away from generic-looking alien planets, abandoned spaceships or the trenches of past wars as settings for their stories,” said Simon Parkin, author of “Death by Video Game: Tales of Obsession From the Virtual Frontline.”

The towering metal architecture and claustrophobic halls of Still Wakes the Deep are less naturalistic than the studio’s previous game worlds, but certainly no less evocative. John McCormack, the game’s creative director, possesses an instinctual familiarity with the era.

“I can remember the texture of the carpets and the thin line of cigarette smoke that hovers halfway up a room, my granny’s slippers, what the ashtrays look like, how people talk — the slang of the time,” said McCormack, a Scot and a child of the 1970s.

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